Enrico Ottonello - Environment/Prop Artist

I create game ready models of environmental objects (architectural building sets) and hard surface props. My workflow starts from a concept art or a few reference images, then I create all required models (if possible modular assets), creating efficient UV layouts, afterwards I create PBR textures with Substance tools. Usually I put my assets inside Unity 5 to build out levels and environments testing lighting and materials.

Maybe I can help you in some of your projects!


My portfolio is on ArtStation! I show there my main works. If you are interested in further technical details contact me!

Unity Asset Store

I sell assets on Unity Asset Store. You can find my modular environments and props in 3d model sections!


I keep updating my profile on Twitter with the ideas on which I am working and I also use it to promote my products!


Sometimes I upload on Sketchfab my 3d models; you can take a close look at what I do there!


Pinterest is for me a great source of ideas, so I collect there some interesting references!


Usually when I release an asset pack on store, I prepare a few videos that show this new asset inside Unity 5 engine!